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Tephra, The Steampunk Roleplaying Game

Tephra, The Steampunk Roleplaying Game

Massive airships soaring through the clouds, where sky-pirates and privateers wage epic fights with electrified cutlasses and steam-fueled guns. This is one of many possible scenarios that Tephra, the steampunk tabletop role playing game by Cracked Monocle, can offer.

After five years of development, and countless changes along the way, Tephra was released on May 15, 2012. This tabletop game offers an easy-to-learn system that allows players and game masters alike to flavor and customize their characters into anything they want. Players use a single twelve-sided die for all the rolling they will have to do, so less time is spent getting used to the die mechanics and more attention is given to the gameplay itself.

Hank White, the Lead Gameplay Developer for Tephra, has been a part of this project for about four years and has helped to shape Tephra into what it is today. His experience from running D&D second, third, and fourth edition along with many White Wolf and D20 modern games qualified him to initially help play-test the early stages of the game, and then later take on a more active role in developing parts of the Tephra system.  “Tephra runs a lot more cinematic than other games due to the intensity and tactics of combat,”  Hank explained, “which makes each encounter feel unique.”

Another feature that makes Tephra stand out among the other tabletop games  is its unique crafting system that allows players who want to craft special equipment to play equally viable characters as those that play sword-fighters, gunslingers, and other various types of characters.  “Other systems have complicated crafting,” said Hank, “whereas Tephra focuses on making crafting as easy and useful as anything else.”  The user-friendly approach that this game provides makes it a warm and inviting experience for new gamers and veterans alike.

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Avatar of Spencer McAdams
Spencer McAdams


Spencer is a casual gamer who just likes to have fun, at any cost. He is also a contributing writer for Game Override

3 Comments

  1. Bobby
    10/02/2012, 19:00

    I really like how you can choose any weapon and make it fit into the system. If I want to use a giant stuffed pink teddy bear, that’s Okay. I can even add a chainsaw to it.

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  2. Isaac Hewes
    10/02/2012, 18:54

    As a big fan of modular design, this game holds a lot of appeal to me. Picking and choosing the particular specialties to make exactly the character I want is rather liberating. To be able to build your own class and very quickly at that, is A+ work.

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  3. Edwin Gubulisk
    10/02/2012, 18:29

    Tephra is pretty much boss.

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