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The Walking Dead: 400 Days Review

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Rating: 9.0/10 (1 vote cast)

Spoiler Alert!: This review contains parts of the main plot and specific decisions throughout the game.

Staying true to formula The Walking Dead: 400 Days continues using great storytelling and an ever changing morale system to keep you on the edge of your seat. This chapter of the series introduces five new characters, each with their own tale and your decisions affecting their final fate.

 Courtesy: comicbook.com

The presentation and storytelling methods are identical to the first series of episodes for The Walking Dead. Driven through cutscenes and quicktime events the emotion level stays high through out each characters specific story.

The story centers around a specific highway and truck stop that each of the characters passed through during different moments in time. If you’ve played through any  of the previous episodes you’ll feel right at home with the transitions from cutscene to gameplay and the pace of the stories.

Courtesy: o.canadagames

Since the game is divided into five characters the level of depth given to each one leaves a little to be desired. As soon as you start to get a sense of one you’re pulled out of the story which can be a little jarring.

The ending climax however is the game’s one downfall. Yes, in typical The Walking Dead fashion the choices made by each character affect the final outcome but there is little to no tension whatsoever. The first five episodes set a very high bar for the series and for this episode to end on a “each character goes their separate ways” tone is disappointing.


There were no references to the previous set of episodes which makes this chapter a true side piece from the original story. We’ll have to wait and see if Telltale Games decides to use any of the events in this game for season 2 of The Walking Dead.



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The Walking Dead: 400 Days Review, 9.0 out of 10 based on 1 rating
Profile photo of Isaiah "Hail Mary" Reed
Isaiah "Hail Mary" Reed

Isaiah’s short attention span can only be remedied by one thing. Video games. Since he got his first SNES console he has never lived without some type of gaming system in his home. He also knew that gaming was going to have a major influence on his life when he played his first Madden game (Madden 2001) on Playstation. Ever since then competitive gaming was his calling and now he will not buy a game that doesn’t have some multiplayer element (except the Final Fantasy series).

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